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Minecraft Java 26.3 Snapshot 2: Order-Independent Transparency & More

By SNT Gaming · 2026-07-01 · updatesjavasnapshottechnicalparentsplayers

What Changed

The second snapshot in the 26.3 cycle lands with a headline graphics upgrade and a handful of meaningful gameplay tweaks.

Why It Matters

The OIT renderer is the biggest quality-of-life visual change Java Edition has seen in some time. Anyone who has ever watched a beautiful underwater build look broken through layers of glass, or seen nether portals eat the scenery behind them, will feel the difference immediately. The persistent-mob idle fix is quieter news but has a real impact on server tick rates, particularly in worlds where players have named or tamed lots of creatures far from spawn.

The block_transformer component is a significant data-pack tool, consolidating what previously required multiple scattered mechanics (axe stripping, hoe tilling, scraping copper, waxing) into a single, flexible, configurable system.

Java and Bedrock

This is a Java Edition snapshot only. Bedrock Edition players and server owners are unaffected by these specific changes. Bedrock has its own separate rendering pipeline and update schedule, so none of the OIT work or data-component additions cross over.

For Server Owners

Two items deserve immediate attention if you're running a Java server:

For Parents

If your child plays on a Java Edition server and mentions that water or glass "looks weird" or that things disappear behind transparent surfaces, this snapshot directly addresses those frustrations. The new transparency renderer is a genuine visual improvement. It is still a snapshot, meaning it's a work-in-progress test version, not a finished release, so keep that in mind before letting younger players switch to it on their own. Snapshots can have bugs (there are already two known issues noted: a pink screen on Mac with Vulkan, and incorrect entity lighting), so sticking to the stable release is always the safer choice for everyday play.

For Players

Here's what this snapshot means for your adventures:

Remember: snapshots aren't the full game release. Save your important worlds under the stable version before experimenting!

Do SNT Kingdoms Need an Update?

No action is needed, and SNT kingdoms cannot run this snapshot yet. Our kingdoms run on Paper 1.21.11 backends with a Fabric 1.21.4 world for SharedLife, all sitting behind a Velocity proxy with ViaVersion/ViaBackwards/ViaRewind for broad client compatibility (1.13 through 1.21.11). Mojang's new year-based versioning scheme, which 26.x is part of, has not yet been adopted by PaperMC, Velocity, or the Via ecosystem, so 26.x clients cannot connect to SNT kingdoms at this time.

The OIT renderer and graphics improvements are entirely client-side, so they don't touch your kingdom's worlds or player data regardless. The pack-version bumps (109.0 / 90.0) and world-generation feature renames are only relevant once a server platform officially supports 26.x builds. We're watching the PaperMC and Velocity roadmaps closely and will let you know the moment an upgrade path is ready. Until then, your kingdom keeps running smoothly on the current stable stack, no disruption, no action required.

Official source: Minecraft Java Edition - 26.3 Snapshot 2

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